AN ALGORITHM FOR EQUILIBRIUM POINTS IN BIMATRIX GAMES
نویسندگان
چکیده
منابع مشابه
An Algorithm for Equilibrium Points in Bimatrix Games.
pi[M] = 3a(M). (Cf. Hirzebruch, ref. 4, Theorem 8.2.2, p. 85.) The proof of Lemma 1 is bagbd on the fact that 7rn+3(S5) is cyclic of order 24 for n > 5. t In the sense of J. H. C. Whitehead.'0 Any two regular neighborhoods of K in M are combinatorially equivalent by reference 10, Theorem 23. 1 Blij, F. van der, "An invariant of quadratic forms mod 8.," Proc. Nederl. Akad. v. Wetenschappen, Ser....
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Computing the (Nash) equilibrium payoffs in a given bimatrix game (i.e., a finite two-person game in strategic form) is a problem of considerable practical importance. One algorithm that can be used for this purpose is the Lemke-Howson algorithm (Lemke and Howson (1964); von Stengel (2002)), which is guaranteed to find one equilibrium. Another, more elementary, approach is to compute the equili...
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ژورنال
عنوان ژورنال: Proceedings of the National Academy of Sciences
سال: 1961
ISSN: 0027-8424,1091-6490
DOI: 10.1073/pnas.47.10.1657